![]() ![]() It’s really a shame there isn’t a man-portable version (if there is, I haven’t found it).Īll in all, I would recommend Captain Scarlett and her Pirate’s Booty. It fires slowly, but does massive damage, can go through multiple targets and explodes a few seconds after it hits something. The prow weapon can be rockets, sawblades or a harpoon. In terms of weapons, they all have a turret mounted machine gun that can be controlled by a gunner and a prow mounted weapon for the pilot. They can’t move vertically at all, and you will see them get stuck on wooden signs that are two feet too short to hit them. It’s honestly quite a shame we can’t use them elsewhere. Most of your quest rewards are unique items, so you’ll end up with quite a few in your inventory. Some of them have some interesting costs associated with their benefits. I found about ten items with new red text. On the topic of loot, there’s some new stuff. Those are quite well written, and have very interesting loot. There’s a whole series of them involving finding pirate treasure. All in all, this is probably the most troubling part of the DLC. This isn’t an MMO there’s no reason to deny the players the ability to kill the big ugly guys fool of loot. More puzzling is Gearbox’s decision to put the new Invincibles on a once a day timer. Gearbox says there’s something we haven’t figured out yet. They drop a new currency that can be used to purchase weapons that, so far, don’t appear to be worth it. Two new Invincibles, both have which have already been beaten by people on the Internet. Speaking of big bad guys, there is some endgame content for those of you who are level 50. He’s huge and visually interesting, but is extremely reminiscent of the fight against Tyrpticon in Transformers: War for Cybertron. Speaking of enemies, the final boss fight is pretty disappointing. I didn’t encounter any interesting variants in playthrough 1, although there may be more variety in playthrough 2. The sandworms are not quite as interesting they mostly sit there spitting at you. A few, mostly the bigger guys, are quite nasty. The Pirate enemies are not quite palette swapped bandits they have a few unique tricks up their sleeves. There are a few weird invisible walls like this. This is as close as you can get to that chest. There’s nothing fundamentally wrong or bad with any of the levels, but like the Mechromancer DLC, this Captain Scarlett could have used more time in QA before release. An oddity, considering Borderlands 2 doesn’t have fall damage. There’s also a place where the player can die from fall damage. Most of those feel like level design oversights rather than deliberate restrictions on player movement, especially since a loot chest is located three to fifteen feet behind one of them. In later levels invisible walls start to be a problem. Another has horrible framerate issues (a level designer appears to have been over-generous with the lighting). This is especially annoying if you’re a Mechromancer with 400 Anarchy stacks. The same level has a place where you can get stuck in the level geometry. One has a gate that blocks access to half of the map, and the gate can get stuck and refuse to open. ![]() Most are quite pretty, and one underground area is freaking beautiful. These are quite large, and there is a lot of variety. ![]() If you try and speedrun it, you could probably complete it in under two hours.Ĭaptain Scarlett adds several new areas. The main quest will take a few hours to complete if you do the sidequests. To summarize, it’s good and Gearbox delivers on what they promised, even if they got cute with the ending. Since we’re avoiding spoilers, there won’t be much discussion of the story in this review. There may be some minor ones though, depending on what you consider a spoiler. Since it’s a story/mini-campaign kind of thing, we’ll try and avoid major spoilers. A new DLC for Borderlands 2 is out, and it has pirates, sandworms and skiffs. ![]()
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